7ª edición: Del 4 al 13 de diciembre 2015 |  English

      ediciones - - - Festival International Creatividad, Innovación y Cultura Digital - - - contacto-------




NOW & AFTER. Moscú

Media DOME
GAME On! Videojuegos

EL MUR. Berlín
FIA. Uruguay

& Programa Curators



Web Film

Arte Ciencia Innovación
Artificial life
Software art
Trangenic art
Generative art
Geospatial storytelling 
Free Software
2D & 3D Animación
Comunidades Digitales
Redes Sociales
Blog, videoblog
Desarrollo Apps
Plataformas móviles
Visualización datos
Acciones telepresencia


programa 2015

patrocinadores &

fotos de la sede


evento 2009

evento 2010

evento 2011

evento 2012

evento 2013

evento 2014




- Artificial Life
- Software art
- Transgenic art
- Generative art
- Bioart
- Nanotecnología
- Geospatial storytelling
- Videojuegos
- Robótica
- Free Software
- 2D & 3D Animación
- Net-art
- Comunidades Digitales
- Redes sociales
- Blog, videoblog
- Desarrollo Apps
- Creación plataformas móviles     
- Data Visualization
- Mapping
- Telesharing actions
- Telepresencia

Convocatoria Internacional 2015


Ivan Belchev
Munich. Alemania

Proyecto: Zoom into Deep Space

Generative art made with Notebox Software
cvteam: Ivan Belchev, born 11.10.1983 in Rousse, Bulgaria

tag: generative art

Jockel Liess
London. UK

Proyecto: Temporality

Change is a given and ever-present quality within the existence of time. The Greek Philosopher Heraclitus expresses this in his metaphor: “No man ever steps in the same river twice, for it is not the same river and he is not the same man.” Existence in time thus is synonymous with permanent change.

The live generative audio-visual software environment ‘Temporality’ is
based on the idea of flux. Its natural prototype is the flowing of water in a river. Swirls and waves in water, as well as the correlating sounds of splashing and trickling, might occur time after time due to an underlying cause in the riverbed. The physical properties of nature itself however ensure no repetition, only ever new manifestations of the visual or acoustic spectacle.

As an audio-visual composition, ‘Temporality’ expresses this fluidity and continuous transformation. Its underlying generative structure thereby enables the constant modification of the parameters comprising the quality of each individual note, as well as the visual constellation linked to the flow of sound. Like the riverbed, the parameters shift with the sounding of each note, and thus alter any potential future manifestation.

No system however functions in isolation. ‘Temporality’ observes the wider
environment through a webcam input. The surrounding of the work itself thus
interacts with the timbre of the played notes.

In its entirety ‘temporality’ has no distinct spatial position, rhythm, timbre or
progression, but a flow of sound ebbing and swelling within time and space.

tag: generative art


Juan Escudero
Gijón . España

Proyecto: Impromptu X1

In this work the visual component consists of two still images generated from visualisations of singular surfaces obtained in recent research in algebraic geometry.

The music has an improvisatory character and is based on pre-recorded material performed by the author. There is a presence of certain common formal processes in the visual and sound parts.

tag: generative art

Julian Scordato
Pordenone. Italia

Proyecto: Six small automata

Six small automata is a study on the interaction between six machines
inspired by Leonardo Da Vinci's projects about the cam hammer, the
winch, the millstone, the assault stair, the winepress and the sander. Such machines were adapted into an ad hoc-system and could be considered as a series of speakers, part of a communication device. Their activation, deactivation and entire operation is unpredictable, due to aleatoric control mechanisms. This study wants to explore, through both visuals and sound, how a few automata can generate an ever-changing motion, employing a simple interactive network.

tag: generative art


Przemyslak Boeline
Les Ulis. Francia

Proyecto: Generative nights

Generative nights is an exploration of a dark urban world in which humanity struggles with infinitely replicating micro-machines. Their growth and bursts are hypnotic and scaring. It is your choice whether to enter the mob... or not!

Based on cellular automata, the first part of generative nights is a unique experience of mechanical audio and graphical patterns. The steady rhythms and the pixellized visuals combine into pictures that evoke industrial halls, cities at night, or biologist's lab bench. Humanity progressively takes control over the machine in the second part. The haunting vocals turn gigantic primitive totems into goddesses who take care of the city at night.

Moved by the shamanic rhythms of the loops, luminous vestals, dancers in the dark, and flying guardians, half yamakasi/half angels, haunt the buildings while the city asleep traverses its dreams of fame and wrath. Alas! mankind freed from its mechanical slavery is caught back by its demons of power and vanity in the last part of the piece. The drawing machine brings the performer's limbs into play but fails as Deus ex Machina. The hand of fate traps the melancholic solitary wanderer, its memory is nothing but a vanishing tattoo on a dusty ground...

The visuals and sounds are synesthetically coupled by equipping the visual display with sensors. They capture the "light" on the surface and convert it into sounds according to their positions on the display. Just think of the graphics as a huge sequencer of one million interconnected cells with light sensors that capture the activity in some selected places of the visual sequencer. Swarms and particles, spaceships followed by troopers, machine guns and gliders, the visual and sonic landscapes, combined with voice loops and chants, will certainly trigger your imaginary and embark you for an unforgettable journey with and against the machines.

tag: generative art


Rolland Jean-Michel
Marsella. Francia

Proyecto: Melting Sky

Audiovisual generative animation designed with Processing. Melting Sky is an apocalyptic vision of an over polluted land where the sky melts and floods everything on Earth. Increasing drops of sky are smearing a dark atmosphere and are swelling an unstoppable ocean. After a cycle of about 7 minutes, water disappears and another cycle begins.
Display size: 1280*640 pixels (adjustable)
Length: infinite
technicaldates: Melting Sky is available in an .exe version that
runs under any PC.

tag: generative art


Rolland Jean-Michel
Marsella. Francia


Followers is an audiovisual generative animation designed with Processing. The red dot doesn't know where it's going but the other ones blindly follow it, never getting out of the way. This erratic race doesn't lead anywhere but draws new senseless networks. However, the number of followers changes over time and eventually dries up. When the leader has lost all of his followers, another one takes over.
Display size: adjustable
Length: infinite
technicaldates: Followers is available in an .exe version that runs under any PC.

tag; generative art

Rolland Jean-Michel
Marsella. Francia


Audiovisual generative animation designed with Processing. Biosphere features biological shapes that live and die while generating music notes that reflect their vital process.
Display size: adjustable
Length: infinite
Biosphere is available in an .exe version that
runs under any PC.

tag: generative art

Scenocosme (Gregory Lasserre & Anais met den Ancxt)
and Lola and Yukao Meet

Lyon. Francia

Proyecto: La maison sensible (The Sensitive House)

La maison sensible is an interactive installation that augments the physical space and the relationship between an onlooker and a fragile and subtle environment.

We use different types of discrete sensors to transform the walls, the furniture, the floor of an exhibition room staged as a living room, into delicate, sensible, sensitive, and reactive interfaces.

The idea is to create a work that will be revealed if the viewer enters the space being attentive and empathic to what is going on. It develops into a visual and auditive environment that mirrors the body by revealing an interactive audiovisual organic space on which spectators leave footprints experienced as scars by the physical room.

The floor and walls of this room are made up of hundreds of thousands of fragile video-projected particles. They are all quiet and nicely ordered when the room is empty and silent. Only a slight breathing motion is perceptible. They slowly and gently
draw mesmerizing figures.

tag:generative arts

Sebastiián González
Manizales. Colombia

Proyecto: El Origen del Tiempo

Tuvimos la oportunidad de conocer y hablar con Joseba Franco y Montse Arbelo en Circulart/D+A+T II Mercado de diseño, artes electrónicas y tecnología  realizado en el marco del 14 festival internacional de la imagen realizado en Colombia; acerca de nuestras videoinstalaciones y talleres.

El Origen del tiempo es una instalación audiovisual interactiva resultado de la experimentación llevada a cabo por el Colectivo Estratosfera y el sello Bombumbeat Rec en torno a la ciencia, arte, tecnología e interacción. Surge como una interpretación libre del la teoría descrita por Stephen Hawking en su libro “El Origen del Tiempo”. y se enfoca en la generación de distorsiones espaciales a partir de ilusiones ópticas y la holografía.

El sonido del “Origen del Tiempo” esta basado en la percepción de elongación y estrechamiento del espacio, ondas Beta, alpha, theta circundan y mezclan sus faces para dar un carácter orgánico al vórtice del hoyo negro del que emana la génesis del tiempo. el “error” como un comportamiento aleatorio, inevitable e imprevisible en la construcción de todos los elementos y que ha estado presente como síntoma de la de la existencia espontánea. Sonido Emanan de las 4
esquinas relativas a las caras del cubo, sonidos circundan y dan la sensación de un espacio que se ve afectado por nuestra presencia. El ambiente amorfo, oscuro y profundo solo nos enseña una singularidad del universo silencioso y que hasta ese momento era vacío.

tag: generative art


España / Noruega

Proyecto: From DNA to NSA

DNA to NSA action intervention consists on setting up a DIY laboratory to extract DNA strings from the visitors. Using common, domestic products, audience can follow a easy DIY process and experience how their DNA strings looks like. The DIY lab serves as a concept proof of how easy your privacy can be break. Visitors, once they finalize the 5 steps can choose to blend their genetic material with the others visitors forming a new common DNA. A blender is set up at the exhibition space.
As part of the piece, 5 raspberry pi are streaming public DNA records from an internet database and the data is sonified and visualized in different monitors. The sound can be hear in both, at each monitor and also all the strings together are mixed up at the sound mixer to give a better surround sound expression to the visitors.
NSA is a collective art project initiated at 2014 by Maite Cajaraville (Spain) and Gisle Frøysland (Norway). Their first world premiere was held at Digital_IA, Poland.

tag. bioart


Alberto Novello
Udine. Italia

Proyecto: Fragementation: a brain-controlled performance

Alberto Novello a.k.a. JesterN is a scientist, composer, sound and video artist born in Italy and currently living in the Netherlands. He graduated in Nuclear Physics at the University of Trieste, and then joined his passion for music experimentation and science completing the master “Art, Science and Technologies” at the Institut National Polytechnique of Grenoble, studying composition with J.C. Risset and C. Cadoz. He worked at the Philips Research, Eindhoven in the field of Music Information Retrieval producing several publications in international conferences and scientific journals. He obtained a PhD degree at the Technische Universiteit Eindhoven with a thesis in Music Psychology with A. Kohlrausch. He graduated in electroacoustic
music composition at the Institute of Sonology, Royal Conservatory of
Den Haag with P. Berg, J. Ryan, and R. Barret. He has assisted A. Lucier, Nicholas Collins and Trevor Wishart. His works have been presented in international festivals such as Rewire Den Haag, Seoul International Computer Music Festival, Monaco Electroacoustique, New York Computer Music Festival, Sonic Circuits Washington, Sonic Acts Amsterdam, Birmingham Network Festival, Koper Biennale, conferences such as NIME, ICMC, ISMIR, ICMPC and institutes for contemporary music research such as CCMAS in Mexico, GRM in France, Logos Foundation in Belgium, DOM Moskow, STEIM Amsterdam, and the Royal Conservatory of Den Haag. He was part of the Sonology Electroacoustic Ensemble. He has released his works
on CD/DVD with Bowindo, Modisti, Hybrida, DobiaLabel and CPSR. He has played with Evan Parker and Butch Morris in the Conduction series, and composed for the choreographies of Liat Waysbort, Marie Goeminne, and Ola Maciejewska. He has received awards and grants from the Nederlands Fonds Podium Kunsten, Regione Friuli Venezia Giulia, ResArtis together with Thamgidi Studio Fundation and Beijing Studio Center. He's part of the Federazione CEMAT for Electroacoustic Music in Italy and AIXIA, Italian Federation for Artificial Intelligence.

tag: geospatial storytelling


Adrian Shephard Rinus van Alebeek
Berlín. Alemania

Proyecto: Dinah Bird Box of 78s' - the radio record of a family record's
journey around the world

Radio On's Adrian Shephard and Rinus van Alebeek play and discuss Dinah Bird's A Box of 78s

“A leather box that is over eighty years old and has lived in three different countries, and on two different continents. It contains over fifty 78 rpm recordings of classical music and opera hits of the day. The box and its contents were inherited by Dinah Bird from her grandmother who was born on the Gulf Islands, British Columbia, in 1910.”

“Grandmother grew up on Salt Spring. She took the box with her when she left the island in 1925 and carried it to her various adult homes until her death in 2000. In September 2012 Dinah Bird retraced the box’s long journey and took the records back to the island where they were first played.”

“Using her great-grandfather’s diary and daily notes on the weather as a guide, She played the records outdoors, on a portable gramophone in spots around Salt Spring where her grandmother and her family had picnics, played tennis or danced.
Dinahrecorded what happened. She also talked to today’s Salt Springers, and her late Great Uncle, about their memories and reasons for being on the island.”

tag: geospatial storytelling


Kent Tate
Fraser Valley. Canadaá

Proyecto: Landing Sites (version 2)

The potential of perceiving the poetic in any given site, its “mysterium tremendum” is ever-present. Whether we exert control, or embrace chaos, the unexpected landings always occur, the unforeseen discoveries that can inform our dreams as well as our nightmares.

tag: geospatial storytelling

Luca Carrubba
Saint Lluis. España

Proyecto: Soñando Satelites - fictional series

Los satélites están a nuestro alrededor. Flotando en el espacio hay más de 13.000 piezas de metal transmitiendo todo tipo de datos. Nuestro concepto de espacio y tiempo ha cambiado desde que basamos nuestra vida diaria en herramientas como Google map, G.P.S. y otros dispositivos satelitales. Hay un flujo continuo de información hacia dentro y fuera de nuestro planeta que define una nueva manera de vivir el mundo.

Soñando Satelites es un ritual de re-apropiación, una celebración del hecho que estamos involucradas en el mismo espacio de datos. Es una visualización sonora artística de satélites ficcionales que existen como objetos narrativos. Flotando en un nolugar entre la materialidad de las comunidades involucradas en estos proyectos y la inmaterialidad de los sueños.

Soñando Satelites quiere explorar esa posibilidad que existe en la utilización del espacio extraterrestre como espacio de los comunes. El espacio es el último lugar todavía no privatizado donde todos nuestros datos y sueños persisten en el tiempo. Sueños como el de la Agencia Espacial Palestina que crea AMMAN01 con el deseo de redefinir el concepto de espacio; como la Oficina de Asuntos Extraterrestres que lanza un sonar en el espacio profundo en la forma de ritual ancestral de los pueblos indígenas de Colombia; o como el gobierno de Bolivia que busca la autonomía con su satelite
Tupak Katari I.

Estos proyectos, ideas, sueños, son psicosatelites en el mapa de Soñando Satelites, porque trabajan en la conciencia proponiendo mirar por encima de nuestra cabeza como una tierra para explorar y hackear.

Este trabajo es la segundo etapa de un proyecto original de 2011, llamado simplemente Soñando Satélites. Con esta nueva versión quise trabajar con datos ficticios, satélites falsos de proyectos reales de comunidades y colectivos artísticos que existen en el planeta. Esta
instalación mezcla satélites reales y ficticios, creando una narrativa hiper real en donde un historia es contada a través de los datos y del sonido.

tag: geospatial storytelling

Rinus Van Alebeek
Ricadi. Italia

Proyecto: Sahelsounds

A piece for Radio, based on the recordings and writing of Christopher Kirkley. Christopher Kirkley is ethnograph/musicologist who over the last six years has travelled from Nouakchot in Mauritania to Niambey in Niger and back again. His is an exploration of sound and music in west africa, particularly in the sahel region of mauritania, mali, and niger. My program, sahelsounds is a selection of the reports and recordings.

tag: geospatial storytelling


Eva Pilarte
Madrid. España

Proyecto: El ático de los sueños

Dúo formado por Eva Pilarte en los visuales y Pablo Gómez Suárez a la guitarra, sincronizándo audio y vídeo creamos una atmósfera de contemplación sonidos e imágenes

tag: software art


María Castellanos Vicente
Pontevedra. España


Proyecto: Transductor sensorial

El sentido del tacto comprende la percepción de estímulos mecánicos que incluyen contacto, presión y golpeo. Los estímulos mecánicos que nuestro cuerpo experimenta se reciben sobre la piel que nos recubre siendo ésta es el órgano sensorial del tacto.
Para esta pieza hemos desarrollado un sistema de sensores que se dispone en las manos de un individuo. Estos sensores permiten hacer una medición del tacto, siendo sensibles al contacto, presión y golpeo que se ejerza sobre otro material, objeto o individuo.
Los sensores, conectados de nuevo al cuerpo de otro segundo individuo , permiten transferir a experiencia del tacto a ésta segunda persona, que sin tocar es capaz de percibir en su propia piel. De este modo lo que estamos creando es un interfaz que conecta sensorialmente a dos individuos independientes a través del sentido del tacto. –Siendo uno capaz de percibir en su propia piel lo que el otro experimenta–

tag: software art


Ryota Matsumoto
Tokyo. Japón

Proyecto: Optical Counterpoints Attributed to Surface Topography
in Clustered Forests

The artworks of Ryota Matsumoto develop and demonstrate the hybrid/multi-layered process, where varying scale, juxtaposition of different forms, intertwined textures/tones, and visual metamorphosis are applied to reflect the spatio-temporal conditions of our ever-evolving urban and ecological environments.

They are created to act as the catalyst for defining speculative changes in our notions of cities, socities and cultures.

The drawings explore a hybrid drawing technique combining both traditional media (ink, acrylic, and graphite) and digital media (algorithmic processing, scripting and image compositing with custom software ).

Software: Processing, Maya, 3D studio max, Rhino, Grasshopper,
Custom software plug-ins

Ryota Matsumoto is a principal of an award-winning design office, Ryota Matsumoto Studio based in Tokyo. He is an artist, designer and urban planner. Born in 1972, Ryota was raised in Hong Kong and Japan.
He received Master of Architecture from University of Pennsylvania in 2007 after studying at Architectural Association in London and Mackintosh School of Architecture, Glasgow School of Art in early 90’s. His art and built work are featured in numerous publications and exhibitions internationally.
His current interest gravitates around the embodiment of cultural possibilities in art, architecture, and urban topography.

tag: softwareart


Will Copps
Stuttgart. Alemania

Proyecto: Circles

Circles is a generative, interactive audio/visual software piece. The artist uses SONAR sensors to detect viewers' presence and manipulate the key, melodies, and effects of the piece based on their proximity.

The piece also showcases the artist's pixel painting method. When a viewer engages the work, each video pixel turns into a small paintbrush, painting across the television like a canvas. As the visuals are generative, no two pixel paintings ever look the same.

Circles is a great fit for Espacio Enter because, not only do viewers interact with a screen, but the exhibit extends beyond it. The pixel paintings automatically upload to a Circles page online (on Flickr)- -acting as a dynamic documentation of the piece and filling screens anywhere in the world.

tag: softwareart